Class

ExistingPlayer

ExistingPlayer()

Constructor

# new ExistingPlayer()

View Source packets/ExistingPlayer.js, line 9

Extends

Members

# fields

Fields Object
Properties:
Name Type Description
player_id UByteType Player's id
team ByteType Team id
weapon UByteType Weapon id
held_item UByteType Which tool player is holding
kills UInt32Type Kill count
block_blue UByteType Player's block blue color
block_green UByteType Player's block green color
block_red UByteType Player's block red color
name StringType Player's name

View Source packets/ExistingPlayer.js, line 31

Integer

# id

Packet Id

View Source packets/ExistingPlayer.js, line 17

Methods

# encodeInfos() → {Buffer}

Write all fields to the buffer.
Overrides:

View Source packets/BasePacket.js, line 23

Buffer

# getValue(Field) → {string}

Get a field's value
Parameters:
Name Type Description
Field string Field's name
Overrides:

View Source packets/BasePacket.js, line 57

string

# organize(Game)

This function is used for packets organize infos inside game's class
Parameters:
Name Type Description
Game Game Game Class
Overrides:

View Source packets/BasePacket.js, line 65

# parseInfos(Packet)

Read a packet and assign the values for fields.
Parameters:
Name Type Description
Packet Buffer
Overrides:

View Source packets/BasePacket.js, line 10

# setValue(Field, Value)

Set a fields's value
Parameters:
Name Type Description
Field string Field's name
Value any Field's value
Overrides:

View Source packets/BasePacket.js, line 48