Class

WeaponInput

WeaponInput()

Constructor

# new WeaponInput()

View Source packets/WeaponInput.js, line 8

Extends

Members

# fields

Fields Object
Properties:
Name Type Description
player_id UByteType Player's id
weapon_input UByteType The lowest bit represents the primary fire, the second lowest represents the secondary fire.

View Source packets/WeaponInput.js, line 23

Integer

# id

Packet Id

View Source packets/WeaponInput.js, line 16

Methods

# encodeInfos() → {Buffer}

Write all fields to the buffer.
Overrides:

View Source packets/BasePacket.js, line 23

Buffer

# getValue(Field) → {string}

Get a field's value
Parameters:
Name Type Description
Field string Field's name
Overrides:

View Source packets/BasePacket.js, line 57

string

# organize(Game)

This function is used for packets organize infos inside game's class
Parameters:
Name Type Description
Game Game Game Class
Overrides:

View Source packets/BasePacket.js, line 65

# parseInfos(Packet)

Read a packet and assign the values for fields.
Parameters:
Name Type Description
Packet Buffer
Overrides:

View Source packets/BasePacket.js, line 10

# setValue(Field, Value)

Set a fields's value
Parameters:
Name Type Description
Field string Field's name
Value any Field's value
Overrides:

View Source packets/BasePacket.js, line 48

# setWeaponInput(Primary, Secondary)

Enable/disable weapon inputs
Parameters:
Name Type Description
Primary boolean Primary fire
Secondary boolean Secondary fire

View Source packets/WeaponInput.js, line 42