Global

Type Definitions

object

# BlockColor

Properties:
Name Type Description
a number Alpha color
r number Red color
g number Green color
b number Blue color

View Source vxl/VXL.js, line 10

object

# BlockInfo

Properties:
Name Type Description
solid number Solid state
position Position Block position
color BlockColor Color object

View Source vxl/VXL.js, line 18

object

# ClientOptions

Properties:
Name Type Attributes Description
name string <optional>
Bot's name

View Source client/BaseClient.js, line 11

object

# JoinObject

Object with options for JoinPacket
Properties:
Name Type Attributes Description
team number <optional>
Id of the team to join
weapon number <optional>
Id of the choosed weapon
held_item number <optional>
Id of the item being hold
block_red number <optional>
Red color amount for block color
block_green number <optional>
Green color amount for block color
block_blue number <optional>
Blue color amount for block color

View Source client/Client.js, line 35

object

# Position

Properties:
Name Type Description
x number X axis
y number Y axis
z number Z axis

View Source vxl/VXL.js, line 3

object

# VersionInfoObject

Object with options for Version packet
Properties:
Name Type Attributes Description
identifier string <optional>
A identifier for the client in game
version array <optional>
Version array [Major, Minor, Revision]
os_info string <optional>
Informations about the current OS or whatever

View Source client/Client.js, line 23

object

# WalkInputs

Object with booleans for Walking Inputs
Properties:
Name Type Attributes Description
up boolean <optional>
down boolean <optional>
left boolean <optional>
right boolean <optional>
jump boolean <optional>
crouch boolean <optional>
sneak boolean <optional>
sprint boolean <optional>

View Source client/Client.js, line 54